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Episode 74: Old Man Gamer
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Episode 74: Old Man Gamer

This roundabout episode covers a wide bevy of topics from Bioware’s closure to a new Daft Punk Lego set to reminiscing about old times... Strap in!

Erik and Jarrad trade views on Apple’s rumored product announcements, the new Duo phone, a Daft Punk-Lego collaboration, and the reported closure of BioWare. Their conversation balances hands-on product considerations and fan excitement with concerns about layoffs, publisher priorities, and what smaller game studios might build next. Hosts Jarrad Shaw and Erik Wesslen discuss the rising costs and long development cycles of big-budget games, whether AI could make single-player games and ports more accessible, and the future of gaming across devices. They also compare game budgets, speculate on BioWare’s future, and close with PC price trends, Mac gaming, and the upcoming WoW Forever launch.

Key Topics

Erik Wesslen and Jarrad Shaw discuss the Duo phone’s positive early reception, preorder delays, app support, camera tradeoffs, and the appeal of trying it in person.

They speculate about Apple’s upcoming event, including a touchscreen MacBook Pro, possible cellular connectivity, OLED, M5 Pro and Max chips, and a potential lower-tier model.

The hosts consider product overlap between iPads and MacBooks, and discuss rumored updates to the iPad mini and iMac.

The new Lego x Daft Punk collab makes perfect sense

A Daft Punk and Lego partnership is described as a multi-year collaboration spanning products, digital content, and brand experiences; a fan-designed pyramid-stage set is discussed for a planned 2027 release.

They lament BioWare’s reported closure and recall its catalog, including Mass Effect, Dragon Age, Baldur’s Gate, Knights of the Old Republic, and Anthem.

The hosts discuss layoffs affecting BioWare and teams at Respawn, Motive, and Maxis, alongside investor interest in profitable sports titles and live-service shooters.

Erik suggests smaller studios and indie games could benefit from industry upheaval; the discussion turns to No Man’s Sky, Clair Obscur, and a reportedly leaked Mass Effect 5 trailer. Jarrad Shaw and Erik Wesslen debate whether AI can shorten development cycles and help smaller teams make new single-player content.

They discuss how data-center demand for AI compute could drive up RAM, GPU, and broader game-development costs.

Hearthstone’s Tavern Pass and bundles illustrate recurring-revenue models, while the hosts consider episodic releases and optional quest packs as alternatives.

A live estimate compares Mass Effect: Andromeda’s reported budget and team of over 200 developers with the much less transparent costs of Donkey Kong Bananza.

Erik argues EA may try to revive the BioWare brand and associated IP rather than sell them, despite the studio’s uncertain future.

The hosts connect a reported 20% year-over-year decline in PC shipments to higher component prices and buyers waiting for new hardware.

They discuss console and device price increases, and how expensive next-generation hardware could push consumers toward older products.

Erik predicts cross-platform compatibility will make more PC games playable on Windows and Mac, while Jarrad lists AAA titles available on Mac and iPad.

Jarrad recounts the WoW Forever beta, its open-world boss events, and the planned November 4 launch with more quests, dungeons, raids, and lore.

Chapters

00:00 A slow tech news week and Apple event anticipation

02:45 Duo phone reception, delays, and camera compromises

06:03 MacBook Pro rumors: touchscreen, cellular, and chips

11:21 iPad and MacBook overlap, plus iPad mini and iMac rumors

14:27 Daft Punk and Lego announce a fan-favorite collaboration

20:12 BioWare’s shutdown and its landmark game franchises

22:24 EA’s ownership, layoffs, and focus on live-service hits

24:54 Could industry cuts fuel a new indie-game era?

26:27 A lost Mass Effect game and the cost of compute

28:33 Microtransactions, episodic games, and new AI-made content

31:25 Could AI cut a decade-long game cycle in half?

33:23 Single-player games, Nintendo, and comparing development budgets

38:43 Mass Effect, BioWare, and whether EA can revive the brand

42:01 PC shipments fall as components and consoles get pricier

47:31 The push toward playing games across Mac and Windows

50:51 AAA games already running on Mac and iPad

53:12 WoW Forever beta stories and the November 4 launch

01:00:05 Newsletter plans and the old-gamer sign-off

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