In this episode of the Geeqoid Podcast, Erik Wesslen and Jarrad Shaw discuss a variety of topics including the new game 'Marathon' from Bungie, Apple's upcoming AR glasses, Nintendo's controversial pricing strategy for 'Breath of the Wild', and the latest developments in Hearthstone. The conversation flows through the gaming industry, touching on the challenges and innovations in game development, pricing strategies, and the evolving landscape of augmented reality.
Takeaways
Bungie's Marathon is an ambitious new game.
Apple is developing two new AR glasses.
Nintendo's pricing strategy for Breath of the Wild is controversial.
The gaming industry is facing challenges with pricing and tariffs.
Hearthstone's new mechanics are exciting but imbalanced.
Digital purchases avoid tariffs, impacting pricing strategies.
The recurring revenue from games like Hearthstone is significant.
Optimization in game development is lacking today.
The consumer experience is affected by large game downloads.
Chapters
00:00 - First look at Bungie's Marathon
01:07 - The Future of AR Glasses
04:10 - Nintendo's Pricing Strategy
07:22 - Tariffs and Supply Chain Dynamics
15:36 - The Cost of Gaming: DLC and Pricing Strategies
20:06 - Technological Advancements: DLSS and VRR in Gaming
23:07 - The Evolution of Game Cartridges and Storage Solutions
24:52 - Game Optimization: The Challenge of Modern Gaming Sizes
28:14 - Hearthstone: New Mechanics and Player Experiences
32:35 - Balancing Gameplay: The Imbalance of Hearthstone Hero Powers
37:03 - The Economics of Digital Gaming: Changing Revenue Models
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